![]() ![]() Over the course of the last month I’ve spent a few hours each weekend playing a fan game of Paper Mario 64 called Paper Mario: Black Pit. Fan games allow us to revisit a core experience while breathing fresh air into it when well-executed, they remind us of what we loved about the original while also instilling appreciation for the unique spin that a new creator brought to an old favorite. The players who love a particular series or title and see value in revisiting it in a new context make the effort to create their own new experiences and then share those experiences with others like them. This is where the world of fan games and mods comes in. I love the core mechanics of the game but I need a new context to really help me dive back in, a change more significant than just challenging myself to play in a different way. Sometimes, though, I’ve played a game so much that even a challenge run doesn’t have a lot to offer me. The potential for new strategies, new discoveries, and new experiences help to revitalize a game that otherwise might not grab your attention anymore. The self-imposed restrictions of a challenge run require you to approach an old favorite game in clever new ways. Often I will be struck with the desire to revisit a game I’ve played before, but the lack of a new way to experience it turns me off soon after I start. The list below details the enemies in the Pit and where they appear.I’m a big fan of challenge runs in games. ![]() The enemies start off fairly easy, gradually getting stronger as the player progresses. This indicates there may be more than 100 rooms in the Pit, although the player only needs to go through 100 rooms to reach Wracktail. The rooms in the Pit switch around every time the Pit is entered. This is accurate for the visual LCD style (similar to the Game & Watch series) of the pit, as many devices with this type of screen rely on faint background shapes being filled to appear as images. The walls of the pit are covered with faint images of doors, which each represent the possible location of any door in the pit. Room 100 seems to be designed to simulate the area in which Fracktail is fought, with the music from the Yold Desert and a circular patterned floor which can be seen to act like sand when Wracktail rises from the ground. Also, Rooms 76-99 show Fort Francis, with the Pure Heart inside. Rooms 51-75 have Merlee's Mansion, with the corresponding Pure Heart. In the Flipside pit, Rooms 1-25 have a Pure Heart paired with Flipside and Flopside (a reference to Mario's first Pure Heart), and Fracktail with the orange Pure Heart in Rooms 26-50. The pipe leading out of the pit will not appear until the player has Dashell.īoth pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. After Wracktail is destroyed, the player obtains the Pixl Dashell. At the 100th room, though, the boss Wracktail is found and the pit cannot be escaped until he is defeated. In every tenth room is a Catch Card of a Pixl, a pipe leading out of the pit, and the door to the next room of the pit. If the player runs out of time, they will receive an instant Game Over. The player is given five minutes in every room to find and defeat the enemy holding the key and unlock and enter the locked door. In the Pit, a random enemy in each room holds a Pit Key to a locked door that proceeds to the next room. (The location is also hinted at by Garson.) Alternatively, Luigi can simply hit the switch by doing a Super Jump. They can then have Mario flip on the blocks and a secret passage will appear, which will lead to the ledge with the blue block to open the way to the Pit. After looking around with Tippi, the player can reveal a route to a bunch of blocks. After gaining Boomer, one can go to the lowest level on the outskirts of Flipside. The switch that opens the Flipside Pit is located above the entrance, which is sealed by blocks. However, in this game, there are two pits – one in Flipside and one in Flopside, the latter of which is called the Flopside Pit of 100 Trials. The Flipside Pit of 100 Trials is a one hundred-room labyrinth in Super Paper Mario, similar to the one seen in Paper Mario: The Thousand-Year Door. The Flipside Pit of 100 Trials in Super Paper Mario
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